paragraph 1: intro
topic:educational games
claim: encourage good decisions
thesis: Planet Green and Catch The Sperm are educational games that present environmental and health issues to a young audience and encourage good decisions and emphasize the consequences of their decisions.
paragraph 2: Planet Green
educational, logos, audience: teens/ young adults, environmental issues/ environmental movement, promotes/ educates eco-friendly alternatives, reduce carbon emissions/ footprint, *forces you to make decisions about vehicles/ appliances, etc.
paragraph 3: Catch the Sperm
educational, ethos, teen pregnancy, HIV/AIDS, safe sex, condoms, STD's, actions have consequences!, audience: teens/ young people, decisions also have consequences, responsibility, HIV/AIDS research/ prevention.
paragraph 4: Integration
educational, audience, real world issues that will/ are affecting our generation/ society, presents issues to teens directly (video games), effective in presenting issues, proposals, facts, solutions, simple solutions that everyone/anyone can do to help, individual impact!, responsibility!, actions have consequences/ rewards.
paragraph 5: conclusion.. wrapping it up!!
restate thesis, topic, claim.
Wednesday, September 17, 2008
Monday, September 8, 2008
video games
From the list, I played "Catch the Sperm" and "Planet Green". "Catch the Sperm" is an educational game designed to promote safer sex practices and raise awareness about AIDS and other sexually transmitted infections. The goal of the game is to shoot condoms out of a condom gun to catch swimming sperm cells and the occasional HIV virus and prevent them from passing.
The "Planet Green" game was an educational game that promoted energy conservation and the development and use of renewable energy sources. In this game, the player helps a small town "go green." The more Eco-friendly and energy saving changes you make, the more points you get. Also, you can read about other global communities and what they are doing to help the environment.
The "Planet Green" game was an educational game that promoted energy conservation and the development and use of renewable energy sources. In this game, the player helps a small town "go green." The more Eco-friendly and energy saving changes you make, the more points you get. Also, you can read about other global communities and what they are doing to help the environment.
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